лучше быть, чем казаться


Dear Esther rejects pretty much every notion of what videogames should do, and instead presents a profound look at what they /could/ be doing. They could be telling stories that, while unforgiving and upsetting, exist within a format that no novel or film could ever reproduce. Stories that take clever audiovisual amalgamation for granted and go the extra mile, allowing the player to explore a tangible world that they would never otherwise be able to visit.

вот оно. игры сделают искусством моддеры, которые ни хрена не шарят в гейм-дизайне

мод для Half-Life 2 (223 мега)

@темы: PC, моды, видеоигры, Half-Life 2