Kotaku пишет хорошее:

I think there's scope out there for a game to actually play as though you're a rookie. Make you learn how to fire a gun not by simply pointing a cursor at something, but with, say, minigames teaching you how to load and ready the weapon. If you're going to just suddenly jump into all these exotic vehicles, make you struggle to learn how. If you're going to make some kid do something as complex and messy as skin an animal, make you have to earn it by doing it properly.

This might sound boring to you, but I think with the right application, pacing and introduction, it'd be fantastic. By replicating a sense of helplessness you're creating tension and excitement, in which every single kill is a victory, which also has the knock-on effect of making those victories more rewarding.


это в свете того, что в последней ААА-игре этого года мы играем за богатенького избалованного паренька, который смог и сразу стал Рэмбо.

в общем, я тоже хочу такую игру. и, кажется, уже что-то такое и делают. Tomb Raider называется.